Let's build,
together
Let's build,
together
Let's build,
together
Whether you have a fully scoped project or just the seed of an idea, this is where it begins. Tell us what you’re building. We’ll show you how far it can go.
FAQ
FAQ
Everything you need to know about
our services in one place.
Everything you need to know about
our services in one place.
Everything you need to know about
our services in one place.


Adrien Vale
Project Manager @VOXEL STUDIO
Got questions or a project in mind? Book your free call with our project manager today and let’s talk!
What kind of projects do you take on?
We specialize in 3D design, animation, and motion graphics for video games, film, and immersive media. From trailers and cinematics to full CG environments and game assets.
Do you work with indie teams or only AAA studios?
Both. We love working with ambitious indie creators just as much as with large productions.
What’s your typical production timeline?
It depends on the project scope. A teaser trailer can take 4–6 weeks, while a full cinematic sequence may require 2–4 months.
Can you work with existing assets or do you create everything from scratch?
We can do both. We’re comfortable integrating client assets or building custom 3D content from the ground up.
Do you handle real-time rendering (Unreal Engine, Unity)?
Yes — we’re experienced with both offline rendering and real-time pipelines, especially in Unreal Engine.
What’s your process like from brief to delivery?
We start with a creative brief, then move to concept design, storyboarding, lookdev, production, and final delivery — with checkpoints throughout for feedback and iteration.
Do you offer concept design or just production?
We love jumping in early. We offer worldbuilding, concept art, moodboarding, and visual development before production begins.
Can you work remotely with international teams?
Absolutely. Most of our clients are abroad, and we’re fully set up for remote collaboration across time zones.
What’s your pricing structure?
Each project is priced based on complexity, timeline, and team size. We provide tailored quotes after a first call or brief.
What kind of projects do you take on?
We specialize in 3D design, animation, and motion graphics for video games, film, and immersive media. From trailers and cinematics to full CG environments and game assets.
Do you work with indie teams or only AAA studios?
Both. We love working with ambitious indie creators just as much as with large productions.
What’s your typical production timeline?
It depends on the project scope. A teaser trailer can take 4–6 weeks, while a full cinematic sequence may require 2–4 months.
Can you work with existing assets or do you create everything from scratch?
We can do both. We’re comfortable integrating client assets or building custom 3D content from the ground up.
Do you handle real-time rendering (Unreal Engine, Unity)?
Yes — we’re experienced with both offline rendering and real-time pipelines, especially in Unreal Engine.
What’s your process like from brief to delivery?
We start with a creative brief, then move to concept design, storyboarding, lookdev, production, and final delivery — with checkpoints throughout for feedback and iteration.
Do you offer concept design or just production?
We love jumping in early. We offer worldbuilding, concept art, moodboarding, and visual development before production begins.
Can you work remotely with international teams?
Absolutely. Most of our clients are abroad, and we’re fully set up for remote collaboration across time zones.
What’s your pricing structure?
Each project is priced based on complexity, timeline, and team size. We provide tailored quotes after a first call or brief.
What kind of projects do you take on?
We specialize in 3D design, animation, and motion graphics for video games, film, and immersive media. From trailers and cinematics to full CG environments and game assets.
Do you work with indie teams or only AAA studios?
Both. We love working with ambitious indie creators just as much as with large productions.
What’s your typical production timeline?
It depends on the project scope. A teaser trailer can take 4–6 weeks, while a full cinematic sequence may require 2–4 months.
Can you work with existing assets or do you create everything from scratch?
We can do both. We’re comfortable integrating client assets or building custom 3D content from the ground up.
Do you handle real-time rendering (Unreal Engine, Unity)?
Yes — we’re experienced with both offline rendering and real-time pipelines, especially in Unreal Engine.
What’s your process like from brief to delivery?
We start with a creative brief, then move to concept design, storyboarding, lookdev, production, and final delivery — with checkpoints throughout for feedback and iteration.
Do you offer concept design or just production?
We love jumping in early. We offer worldbuilding, concept art, moodboarding, and visual development before production begins.
Can you work remotely with international teams?
Absolutely. Most of our clients are abroad, and we’re fully set up for remote collaboration across time zones.
What’s your pricing structure?
Each project is priced based on complexity, timeline, and team size. We provide tailored quotes after a first call or brief.